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Carpenter Engine
A C++ game engine with a build once run anywhere solution
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An input field for UI. More...
#include <UIInput.hpp>
Public Member Functions | |
| UIInput (std::string name, const char *placeholder="") | |
| Default Constructor. | |
| void | Init () override |
| Creates the UI element and adds it to the DOM. | |
| int | getInputInt () |
| Returns the input as an integer. | |
| double | getInputDouble () |
| Returns the input as a double. | |
| std::string | getInputString () |
| Returns the input as a string. | |
Public Member Functions inherited from Engine::UI::UIElement | |
| UIElement (std::string name) | |
| Default Constructor. | |
| ~UIElement () override | |
| void | AddTheme (const char *theme) |
| Sets the theme of the UI element. | |
| void | SetAnchor (const char *anchor) |
| Sets the anchor of the UI element. | |
| void | SetDimensions (Vec2f dimensions) |
| Sets the dimensions of the UI element. | |
| void | SetOffset (Vec2f offset) |
| Sets the offset of the UI element. | |
| void | OnEnable () override |
| Shows the UI element when enabled. | |
| void | OnDisable () override |
| Hides the UI element when disabled. | |
Public Member Functions inherited from Engine::Node | |
| Node (std::string name) | |
| Default constructor. | |
| virtual | ~Node () |
| Default destructor. | |
| size_t | AddChild (Node *child) |
| Adds a child to the node and assigns itself as the parent of the new node. | |
| Node * | GetChild (size_t index) |
| Returns a reference to the child at the specified index. | |
| Success | RemoveChild (size_t index) |
| Removes the child at the specified index. | |
| Success | SetEnabled (bool enabled=true) |
| Toggles the state of the node. | |
| virtual void | Draw () |
| Overridable draw method for the node. | |
| virtual void | Update (float dt) |
| Overridable update method for the node. | |
Additional Inherited Members | |
Public Attributes inherited from Engine::Node | |
| const char * | m_nodeType |
| std::string | m_name |
Protected Attributes inherited from Engine::UI::UIElement | |
| const char * | m_uiTag |
| const char * | m_uiClass |
Protected Attributes inherited from Engine::Node | |
| Node * | m_parent |
An input field for UI.
Takes in a text input, and you can get the input as an integer, double, or string.
| Engine::UI::UIInput::UIInput | ( | std::string | name, |
| const char * | placeholder = "" |
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| ) |
Default Constructor.
takes in a name, and a placeholder text
| name | The name of the UI element |
| placeholder | The placeholder text |
| double Engine::UI::UIInput::getInputDouble | ( | ) |
Returns the input as a double.
| int Engine::UI::UIInput::getInputInt | ( | ) |
Returns the input as an integer.
| std::string Engine::UI::UIInput::getInputString | ( | ) |
Returns the input as a string.
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overridevirtual |
Creates the UI element and adds it to the DOM.
Reimplemented from Engine::UI::UIElement.