Carpenter Engine
A C++ game engine with a build once run anywhere solution
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Engine
UI
UIInput
Engine::UI::UIInput Member List
This is the complete list of members for
Engine::UI::UIInput
, including all inherited members.
AddChild
(Node *child)
Engine::Node
AddTheme
(const char *theme)
Engine::UI::UIElement
Draw
()
Engine::Node
virtual
GetChild
(size_t index)
Engine::Node
getInputDouble
()
Engine::UI::UIInput
getInputInt
()
Engine::UI::UIInput
getInputString
()
Engine::UI::UIInput
Init
() override
Engine::UI::UIInput
virtual
m_name
(defined in
Engine::Node
)
Engine::Node
m_nodeType
(defined in
Engine::Node
)
Engine::Node
m_parent
(defined in
Engine::Node
)
Engine::Node
protected
m_uiClass
(defined in
Engine::UI::UIElement
)
Engine::UI::UIElement
protected
m_uiTag
(defined in
Engine::UI::UIElement
)
Engine::UI::UIElement
protected
Node
(std::string name)
Engine::Node
OnDisable
() override
Engine::UI::UIElement
virtual
OnEnable
() override
Engine::UI::UIElement
virtual
RemoveChild
(size_t index)
Engine::Node
SetAnchor
(const char *anchor)
Engine::UI::UIElement
SetDimensions
(Vec2f dimensions)
Engine::UI::UIElement
SetEnabled
(bool enabled=true)
Engine::Node
SetOffset
(Vec2f offset)
Engine::UI::UIElement
UIElement
(std::string name)
Engine::UI::UIElement
UIInput
(std::string name, const char *placeholder="")
Engine::UI::UIInput
Update
(float dt)
Engine::Node
virtual
~Node
()
Engine::Node
virtual
~UIElement
() override
Engine::UI::UIElement
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