7#ifndef ENGINE_GAMEOBJECT
8#define ENGINE_GAMEOBJECT
53 Vec3f Position{0.0f, 0.0f, 0.0f};
54 Vec3f Scale{1.0f, 1.0f, 1.0f};
55 Vec3f Rotation{0.0f, 0.0f, 0.0f};
A Game Object loaded in the scene.
Definition GameObject.hpp:50
Vec3f GetGlobalPosition()
Returns the position of the game object relative to the global 0,0.
Definition GameObject.cpp:13
Vec3f GetGlobalRotation()
Returns the overall rotation in respect to any parent game objects.
Definition GameObject.cpp:17
A single node in a game scene.
Definition Node.hpp:43
A 3D vector struct with overloaded operators.
Definition Utils.hpp:86