Carpenter Engine
A C++ game engine with a build once run anywhere solution
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Public Attributes | List of all members
Engine::Input::InputParams Struct Reference

A struct used to hold the parameters of an input. More...

#include <Input.hpp>

Public Attributes

char keyCode = -1
 
char mouseButton = -1
 
char gamepadInput = -1
 

Detailed Description

A struct used to hold the parameters of an input.


The documentation for this struct was generated from the following file: