Carpenter Engine
A C++ game engine with a build once run anywhere solution
Loading...
Searching...
No Matches
Public Attributes | List of all members
Engine::AssetRequest Struct Reference

A struct used to manage asset pulling. More...

#include <Utils.hpp>

Public Attributes

unsigned char * data = nullptr
 
int size = 0
 
unsigned char req_state = 0
 

Detailed Description

A struct used to manage asset pulling.

Keeps track of if the asset is ready


The documentation for this struct was generated from the following file: