Carpenter Engine
A C++ game engine with a build once run anywhere solution
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Engine::Node Member List

This is the complete list of members for Engine::Node, including all inherited members.

AddChild(Node *child)Engine::Node
Draw()Engine::Nodevirtual
GetChild(size_t index)Engine::Node
Init() (defined in Engine::Node)Engine::Nodevirtual
m_name (defined in Engine::Node)Engine::Node
m_nodeType (defined in Engine::Node)Engine::Node
m_parent (defined in Engine::Node)Engine::Nodeprotected
Node(std::string name)Engine::Node
OnDisable()Engine::Nodevirtual
OnEnable()Engine::Nodevirtual
RemoveChild(size_t index)Engine::Node
SetEnabled(bool enabled=true)Engine::Node
Update(float dt)Engine::Nodevirtual
~Node()Engine::Nodevirtual