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Carpenter Engine
A C++ game engine with a build once run anywhere solution
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Singleton class used to handle keyboard input. More...
#include <Keyboard.hpp>
Public Member Functions | |
| void | AddListener (Input *input) |
| Adds an input listener to the keyboard. | |
| void | RemoveListener (Input *input) |
| Removes an input listener. | |
Static Public Member Functions | |
| static Keyboard & | GetInstance () |
| Returns the singleton instance. | |
Singleton class used to handle keyboard input.