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Carpenter Engine
A C++ game engine with a build once run anywhere solution
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This is the complete list of members for Engine::GameObject, including all inherited members.
| AddChild(Node *child) | Engine::Node | |
| Draw() | Engine::Node | virtual |
| GameObject(std::string name) | Engine::GameObject | |
| GetChild(size_t index) | Engine::Node | |
| GetGlobalPosition() | Engine::GameObject | |
| GetGlobalRotation() | Engine::GameObject | |
| Init() (defined in Engine::Node) | Engine::Node | virtual |
| m_name (defined in Engine::Node) | Engine::Node | |
| m_nodeType (defined in Engine::Node) | Engine::Node | |
| m_parent (defined in Engine::Node) | Engine::Node | protected |
| Node(std::string name) | Engine::Node | |
| OnDisable() | Engine::Node | virtual |
| OnEnable() | Engine::Node | virtual |
| Position (defined in Engine::GameObject) | Engine::GameObject | |
| RemoveChild(size_t index) | Engine::Node | |
| Rotation (defined in Engine::GameObject) | Engine::GameObject | |
| Scale (defined in Engine::GameObject) | Engine::GameObject | |
| SetEnabled(bool enabled=true) | Engine::Node | |
| Update(float dt) | Engine::Node | virtual |
| ~Node() | Engine::Node | virtual |