Carpenter Engine
A C++ game engine with a build once run anywhere solution
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This is the complete list of members for Engine::GameObject, including all inherited members.
AddChild(Node *child) | Engine::Node | |
Draw() | Engine::Node | virtual |
GameObject(std::string name) | Engine::GameObject | |
GetChild(size_t index) | Engine::Node | |
GetGlobalPosition() | Engine::GameObject | |
GetGlobalRotation() | Engine::GameObject | |
Init() (defined in Engine::Node) | Engine::Node | virtual |
m_name (defined in Engine::Node) | Engine::Node | |
m_nodeType (defined in Engine::Node) | Engine::Node | |
m_parent (defined in Engine::Node) | Engine::Node | protected |
Node(std::string name) | Engine::Node | |
OnDisable() | Engine::Node | virtual |
OnEnable() | Engine::Node | virtual |
Position (defined in Engine::GameObject) | Engine::GameObject | |
RemoveChild(size_t index) | Engine::Node | |
Rotation (defined in Engine::GameObject) | Engine::GameObject | |
Scale (defined in Engine::GameObject) | Engine::GameObject | |
SetEnabled(bool enabled=true) | Engine::Node | |
Update(float dt) | Engine::Node | virtual |
~Node() | Engine::Node | virtual |