Carpenter Engine
A C++ game engine with a build once run anywhere solution
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Engine::Camera Member List

This is the complete list of members for Engine::Camera, including all inherited members.

AddChild(Node *child)Engine::Node
Camera(std::string name, float fov=60.0f)Engine::Camera
Draw()Engine::Nodevirtual
GameObject(std::string name)Engine::GameObject
GetChild(size_t index)Engine::Node
getFOV() constEngine::Camera
GetGlobalPosition()Engine::GameObject
GetGlobalRotation()Engine::GameObject
Init() (defined in Engine::Node)Engine::Nodevirtual
m_name (defined in Engine::Node)Engine::Node
m_nodeType (defined in Engine::Node)Engine::Node
m_parent (defined in Engine::Node)Engine::Nodeprotected
Node(std::string name)Engine::Node
OnDisable()Engine::Nodevirtual
OnEnable()Engine::Nodevirtual
Position (defined in Engine::GameObject)Engine::GameObject
RemoveChild(size_t index)Engine::Node
Rotation (defined in Engine::GameObject)Engine::GameObject
Scale (defined in Engine::GameObject)Engine::GameObject
SetEnabled(bool enabled=true)Engine::Node
Update(float dt)Engine::Nodevirtual
~Node()Engine::Nodevirtual