Carpenter Engine
A C++ game engine with a build once run anywhere solution
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Engine::Graphics::Renderer Member List

This is the complete list of members for Engine::Graphics::Renderer, including all inherited members.

ClearBuffer()Engine::Graphics::Renderer
DrawMesh(Mesh *mesh, Vec3f position={0, 0, 0}, Vec3f scale={1, 1, 1}, Vec3f rotation={0, 0, 0})Engine::Graphics::Renderer
Renderer(const char *id="canvas")Engine::Graphics::Renderer
SetBackgroundColor(Vec3f color)Engine::Graphics::Renderer
SetCameraReference(Camera &camera)Engine::Graphics::Renderer
UseMaterial(Material *material)Engine::Graphics::Renderer
UseShader(Shader &shader)Engine::Graphics::Renderer
UseTexture(Texture &texture, unsigned int slot=GL_TEXTURE0)Engine::Graphics::Renderer