Carpenter Engine
A C++ game engine with a build once run anywhere solution
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This is the complete list of members for Engine::Graphics::Renderer, including all inherited members.
ClearBuffer() | Engine::Graphics::Renderer | |
DrawMesh(Mesh *mesh, Vec3f position={0, 0, 0}, Vec3f scale={1, 1, 1}, Vec3f rotation={0, 0, 0}) | Engine::Graphics::Renderer | |
Renderer(const char *id="canvas") | Engine::Graphics::Renderer | |
SetBackgroundColor(Vec3f color) | Engine::Graphics::Renderer | |
SetCameraReference(Camera &camera) | Engine::Graphics::Renderer | |
UseMaterial(Material *material) | Engine::Graphics::Renderer | |
UseShader(Shader &shader) | Engine::Graphics::Renderer | |
UseTexture(Texture &texture, unsigned int slot=GL_TEXTURE0) | Engine::Graphics::Renderer |