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Carpenter Engine
A C++ game engine with a build once run anywhere solution
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This is the complete list of members for Engine::Graphics::Renderer, including all inherited members.
| ClearBuffer() | Engine::Graphics::Renderer | |
| DrawMesh(Mesh *mesh, Vec3f position={0, 0, 0}, Vec3f scale={1, 1, 1}, Vec3f rotation={0, 0, 0}) | Engine::Graphics::Renderer | |
| Renderer(const char *id="canvas") | Engine::Graphics::Renderer | |
| SetBackgroundColor(Vec3f color) | Engine::Graphics::Renderer | |
| SetCameraReference(Camera &camera) | Engine::Graphics::Renderer | |
| UseMaterial(Material *material) | Engine::Graphics::Renderer | |
| UseShader(Shader &shader) | Engine::Graphics::Renderer | |
| UseTexture(Texture &texture, unsigned int slot=GL_TEXTURE0) | Engine::Graphics::Renderer |