Carpenter Engine
A C++ game engine with a build once run anywhere solution
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This is the complete list of members for Engine::Game, including all inherited members.
AddScene(const char *id, Scene *scene) | Engine::Game | |
DrawScene() | Engine::Game | |
getInstance(Engine::Scene *startingScene=nullptr) (defined in Engine::Game) | Engine::Game | static |
GetRenderer() | Engine::Game | |
SwitchScene(const char *id) | Engine::Game | |
UnloadScene(const char *id) | Engine::Game | |
UpdateScene(float dt) | Engine::Game |